Appendix of Tables

Table 1.0

Race/Caste Possibilities

Shadow     Half                      
    Half
Caste

 Human     Elf        Elf       Elf  
   Orc      Orc 
  Dwarf 
Gnome  Furfoot
Fighter   

•

 •

 •

  •

  •

 
 •

 
•

 •

•
Monk       
•

•

  

  •

  

  

  

  

   •
Crusader    •

•

  

  •

  

  

   •

•

 
•
Archer   
 
•

•

  •

  •

  
•

  •

  

  

 
•
Rogue   

•

•

 •

  •

  •

  
•

 •

•

 
•
Sorcerer

•

•

 •

  •

  

  

  

  
•

 
•
Priest

•

•

  

  •

  •

  

  •

•

•
Enchanter

 •

•

 •

  •

  

  

  

  •

 •

Table 1.1

•Minimum Attributes by Caste

  Caste
          Brawn      Knowledge  Judgment      Agility         Vitality
 Fighter

   8

   4

 

4

5

6
 Monk

      14

  5

 14

 14

  10
 Crusader

  11

  8

 12

5

 
8
 Archer

    12

   12

  13

 
5

  13
 Rogue

      5

 5

 4

8

5
 Sorcerer

4

  8

5

5

 
5
 Priest

    5

 5

8

4

 
5

 Enchanter

  4

  
8

5

5

 
5

Table 1.2

•Minimum Attributes by Race

  Race
        Brawn      Knowledge  Judgment      Agility         Vitality
 Human

    5

  4

4

4

4
 Shadow Elf

 4

 7

4

6

4
 Elf

      4

 7

4

6

4
 Orc

      8

4

 
4

4

 14

Furfoot 

 5

5

4

7

   9

Gnome

    5

6

4

4

 
7

Dwarf

    7

4

4

4

  
11

Half-Elf

 4

3

4

4

 
4

Half-Orc

 5

4

4

4

  12

 •All other bonuses or penalties apply after these minimums.

Table 1.3

Bonus Attributes by Race

Race
          Brawn      Knowledge  Judgment      Agility         Vitality           Luck
 Human

    .

  .

.

.

.

      .
 Shadow Elf
 -1

  .

.

+1

.

 .
 Elf

     -2

  .

+1

+2

-1

 .
 Orc

     +3

 -1

.

-2

+1

-1

Furfoot 

-3

 -1

.

+3

+1

+2

Gnome

    .

 +1

-1

-1

.

.

Dwarf

   +2

  .

.

-1

+1

 .

Half-Elf

-1

  .

.

+2

.

-1

Half-Orc

+1

  .

.

-1

+1

-1

Table 1.4

Gender Adjustments

 Sex
      Brawn       Agility 
  Male:       +1           -1  
Female:       -1           +1

Table 1.5

Caste Stamina Table
 
Caste           Initial
  
Per Level    •Max Bonus
Fighter      1 - 10      1 - 10      Unlimited
Crusader     1 - 10      1 - 10      Unlimited
Archer       1 - 10      1 - 10      Unlimited
Monk         1 - 8       1 - 8       Unlimited
Rogue        1 - 8       1 - 8       Unlimited
Sorcerer

1 - 6       1 - 6           3
Priest       1 - 6       1 - 6           3
Enchanter    1 - 6       1 - 6           3

•Characters receive one point of stamina for each point of Vitality over 15 in addition to that shown above.   

 Example: Characters with a 16 Vitality receive +1 stamina per skill level.
                  Characters with a 17 Vitality receive +2 stamina per skill level, etc...

Table 2.0

Base Special Action Values in %

Action
           Fighter  Monk  Crusader  Archer  Rogue  Sorcerer  Priest Enchanter
Sneak Attack      1      1      1      1      2      1      1      1
Force Lock       12     10     10     10      1      1     10      1
Acrobatic Act     6      5      6      6      8      2      5      3
Major Wound       5      3      3      3      1      1      1      1
Detect Secret     1      2      3      5     15      5      5     10
Detect Trap       2      3      2     10     20      3      2      5
Disarm Trap       1      5      1      1     15      1      1      1
Pick Lock         1     10      1      1     25      1      1      1

Special Action Modifiers

 Table 2.1

       •Brawn Modifier

Action                    3     4     5     6     7  

  17   18   19   20   21
Sneak Attack      -5  -4  -3  -2  -1   

 1   2   3   4   5
Force Lock       -75 -60 -45 -30 -15   

 5  10  15  20  25
Acrobatic Act    -75 -60 -45 -30 -15   

 5  10  15  20  25
Major Wound       -5  -4  -3  -2  -1   

 1   2   3   4   5
Disarm Trap      -10  -8  -6  -4  -2   

 2   4   6   8  10

 Table 2.2

       •Agility Modifier

Action                    3      4       5       6       7      

   17    18     19     20
Sneak Attack      -5   -4   -3   -2   -1     

 1    2    3    4
Acrobatic Act    -20  -15  -10   -5   -2     

 5    8   11   15
Disarm Trap      -25  -20  -15  -10   -5     

 5   10   15   20
Pick Lock        -25  -20  -15  -10   -5     

 5   10   15   20

 Table 2.3

       •Race Modifier

               
Shadow                                                       Half  Half
Action             Human    Elf      Elf     Orc  Furfoot  Gnome  Dwarf  Elf    Orc
Sneak Attack      .    +2    +2    -2    +2    -3    -4    +1    -1
Acrobatic Act     .    +5     .    +3     .    +4    +5     .    +2
Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2

•Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.

 Table 3.0

Damage Reduction Adjustments for Race In %

         Shadow Half  Half
Verses.     Human   Elf   Elf   Orc   Furfoot  Gnome  Dwarf  Elf   Orc
Charm

. 

 +35   +25   -10  
 +10   

  +5    +15  
+45   -15
Heat

.    
-10  

-5  

+5  
  -5   

  +5    +10 
 
-5    +5
Cold

.      -5   -10    +5   
+10     

+5    
+5   -10   +10
Electric

.      +5    -5    +5     
.     

.  

+10    -5   +10
Chemical

.      -5     .    +5   

+5     

+5  

+15    -5   +10 
Mental

.

  +5

 .

 -5

-10
    
+15

 
-5

+10

-5
Magic

 
 .     +10     .    -5   

-5      
+5   
+10    +5    -5

Advancement Charts

Table 4.0

Fighters

Skill Level     Victory Points Required
      1..............    0
      2..............3,000
      3..............4,000
      4..............6,000
      5.............10,000
      6.............17,000
      7.............35,000
      8.............55,000
      9............125,000
      10...........225,000
      11...........350,000
      12...........450,000
      13...........550,000
      14...........650,000
      15...........750,000
      16...........850,000
      17...........950,000
      18+..........950,000

Table 4.1

Archers

Skill Level     Victory Points Required
      1..............    0
      2..............2,000
      3..............3,250
      4..............5,500
      5.............10,000
      6.............20,000
      7.............30,000
      8.............45,000
      9.............85,000
      10...........150,000
      11...........225,000
      12...........325,000
      13...........400,000
      14...........475,000
      15...........575,000
      16...........675,000
      17...........775,000
      18+..........775,000

Table 4.2

Crusader

Skill Level     Victory Points Required
      1..............    0
      2..............4,750
      3..............6,750
      4..............9,500
      5.............16,000
      6.............25,000
      7.............50,000
      8.............80,000
      9............175,000
      10...........350,000
      11...........450,000
      12...........550,000
      13...........650,000
      14...........750,000
      15...........800,000
      16...........900,000
      17...........999,999
      18+..........999,999

Table 4.3

Monks

Skill Level     Victory Points Required
      1..............    0
      2..............3,250
      3..............4,500
      4..............7,250
      5.............12,500
      6.............25,000
      7.............50,000
      8............100,000
      9............150,000
      10...........150,000
      11...........200,000
      12...........250,000
      13...........300,000
      14...........350,000
      15...........400,000
      16...........600,000
      17...........900,000
      18+..........900,000

Table 4.4

Rogue

Level     Vicotry Points Required
      1..............    0
      2..............1,550
      3..............2,750
      4..............4,500
      5..............8,000
      6.............12,000
      7.............22,500
      8.............35,000
      9.............50,000
      10............75,000
      11...........100,000
      12...........150,000
      13...........200,000
      14...........250,000
      15...........325,000
      16...........400,000
      17...........650,000
      18+..........650,000

Table 4.5

 Sorcerer

Skill Level     Victory Points Required
      1..............    0
      2..............3,500
      3..............6,500
      4.............12,500
      5.............25,500
      6.............42,000
      7.............85,000
      8............150,000
      9............250,000
      10...........350,000
      11...........450,000
      12...........600,000
      13...........750,000
      14...........900,000
      15...........999,999
      16...........999,999
      17...........999,999
      18+..........999,999

Table 4.6

Priest

Skill Level     Victory Points Required

 1..............    0

 2..............3,500

 3..............6,500

 4.............10,000

 5.............17,000

 6.............24,500

 7.............37,500

 8.............75,000
      9............120,000
      10...........200,000
      11...........300,000
      12...........450,000
      13...........600,000
      14...........800,000
      15...........999,999
      16...........999,999
      17...........999,999
      18+..........999,999

Table 4.7

Enchanters

Skill Level     Victory Points Required

1..............    0

 2..............5,500

 3..............9,500

 4.............20,000

 5.............45,500

 6............100,000

 7............200,000

 8............300,000

 9............400,000

 10...........500,000

 11...........700,000

 12...........900,000

 13...........999,999

 14...........999,999

 15...........999,999

 16...........999,999

 17...........999,999

 18+..........999,999

Table 5.0    Spell Selection Points Required to Learn a Spell

Spell Level           Points Required to Spells
   1

 1
   2

 3
   3

 6
   4

10
   5

18
   6

28
   7

40

Figure 5.1

Determining Spell Selection Points
 
Crusaders: Recieve NO Spell Selection Points until they reach the 7th skill level.

For each skill level over the 6th skill level they recieve 2 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level over the 7th.

Example:  A skill level 10 Crusader with a Judgement of 16 will have:

7th:  2 + 1
8th:  2 + 1 + 1
9th:  2 + 1 + 2
10th: 2 + 1 + 3
Total = 8 + 4 + 6 = 18 Spell Selection Points
 
Priests: Recieve 3 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level past the 1st.

Example:  A skill level 4 Priest with a Judgement of 17 will have:

1st:  3 + 2
2nd:  3 + 2 + 1
3rd:  3 + 2 + 2
4th:  3 + 2 + 3
Total = 12 + 8 + 6 = 26 Spell Selection Points
 
Sorcerer/Enchanter: Recieve 3 points plus 1 point for each point of Knowledge over 15 plus 1 point for each skill level past the 1st.

Example:  A skill level 4 Sorcerer/Enchanter with a Knowledge of 16 will have:

1st:  3 + 1
2nd:  3 + 1 + 1
3rd:  3 + 1 + 2
4th:  3 + 1 + 3
Total = 12 + 4 + 6 = 22 Spell Selection Points

Table 6.0

Brawn Modification Table
                           To Hit             Damage
  Brawn       Adjustment      Adjustment
     3           -20%        

-1
     4           -15%       

-1
     5           -10%             0
     6            -5%             0
     .             0%             0
     .             0%             0
     .             0%             0
    16            +5%        

+1
    17            +5%       

+2
    18           +10%      

+3
    19*          +10%      

+4
    20*          +15%     

 +5
    21*          +15%      

+6
    22*          +20%      

+7
    23*          +20%      

+8
    24*          +25%      

+9
    25*          +25%      

+10
*Only Fighters, Archers, and Crusaders will receive bonuses for a Brawn over 18.

Table 7.0

Armor Rating Adjustments for Base Armor Types

 
Armor

   Rating

      Permitted
Armor Type    

  Adjustment

 
 
 Caste              
  Robe

         +3

All, Varies by type
  Padded

       +6

F,RA,P,RO,C,E
  Leather

 
      +9

F,RA,P,RO,C
  Chain

 

       +15

F,RA,P,C
  Banded

 

       +21

F,P,C
  Plate

 

       +27

F,P,C
  Gloves, Soft

  +1

Varies by type
  Gloves, Hard

  +2

Varies by type

Helm, Steel

  +3

F,P,RA,C
  Helm, Leather

  +2

F,P,RA,C
  Cap       

     +1

M,E
  Shield

        +6

F,RA,P,C
  Cloak

 

       +2

All, Varies by type
  Gauntlets

    +2

MO,M,E
  Boots, Soft

  +1

Varies by type
  Boots, Hard

+2

Varies by type

Table 7.1

 Armor Rating Adjustments for Agility

Agility    Armor Rating Adjustment
      15           

     +2
    16           

     +4
    17            

    +6
    18            

    +8
    19            

    +10
    20            

    +12
    21            

    +14
    
    22           
 
    +16
    23           
 
    +18
    24           
 
    +20
    25           
 
    +22

Table 8.0

 Attacks Per Round

    LEVEL   Monk   Fighter    Archer   Crusader
      1    

  

   1/1     

  1/1      

    
1/1    

1/1
      2    

  

   1/1     

  1/1      

    
1/1    

1/1
      3    

  

   1/1     

  1/1      

    
1/1    

1/1
      4    

  

   3/2      

 1/1      

    
1/1    

1/1
      5    

  

   3/2     

  3/2   

       
3/2     

 1/1
      6    

  

   3/2    

   3/2       

   
3/2   

 3/2
      7    

  

   2/1    

   3/2    

      
3/2   

 3/2
      8    

  

   2/1    

   3/2  

        
3/2      

 3/2
      9    

  

   2/1     

  3/2          

3/2      

 3/2
     10    

  

  2/1      

 2/1 

     

3/2     

  3/2
     11    

  

  5/2     

  2/1      

    
2/1   

  3/2
     12    

  

  5/2   

    2/1         

 
2/1     

  2/1
     13    

  

  5/2    

   2/1    

      
2/1    

   2/1
     14    

  

  5/2    

   2/1        

  
2/1    

   2/1
     15    

  

  3/1     

  5/2     

     
2/1  

   2/1
     16    

  

  3/1     

  5/2        

  
2/1    

   2/1
     17    

  

  3/1     

  5/2      

    
5/2 

  2/1
     18    

  

  3/1  

     5/2      

    
5/2     

  5/2
     19    

  

  7/2     

  5/2      

    
5/2  

 5/2
     20    

  

  7/2     

  3/1     

     
5/2    

 5/2
     21    

  

  7/2    

   3/1     

     
5/2      

 5/2
     22    

  

  7/2     

  3/1      

    
3/1      

 5/2
     23    

  

  4/1      

 3/1         

 
3/1     

 5/2
     24    

  

  4/1       

3/1         

 
3/1      

 3/1

Table 9.0

Weapon Damage Table

 Permitted
Melee Weapons     Damage     No. HANDS    Caste     
Axe, Battle         1 - 12        2         F,C
Axe, Pike

1 - 12

2         F,C
Axe, Stone

1 - 7         1         F,C
Axe, War            1 - 8         1         F,C,A,MO
Club                1 - 6         1         F,C,A,P
Dagger              1 - 4         1         F,C,A,RO,MO,S,E
Dart                1 - 2         1         F,A,MO,RO,S,E
Flail               1 - 8         1         F,C,A,P
Halberd             1 - 14        2         F,C
Hammer, Battle      1 - 8         1         F,C,P
Hammer, Stone       1 - 7         1         F,C,P
Hammer, War         1 - 8         1         F,P
Jo Stick            1 - 6         2         F,MO
Mace                1 - 6         1         F,C,A,P
Morning Star        1 - 8         1         F,C,A
Nunchucka           1 - 6         1         F,MO,A
Spear               1 - 8         2         F,C,A,MO
Staff 

      1 - 6         2         ALL
Staff, Quarter      1 - 5         2         ALL
Sword, Broad        1 - 8         1         F,C,A
Sword, Long         1 - 10        1         F,C,A
Sword, Scimitar     1 - 8         1         F,C,A,MO,RO,E
Sword, Tip          1 - 12        1         F,C,A,MO
Sword, Two-Handed   1 - 12        2         F,C
Sword, Short        1 - 6         1         F,C,R,MO,A,E 

 
Permitted
Missile Weapons   Damage 
  No. HANDS     Caste     
Bow                 1 - 6         2         F,A
Cross Bow           1 - 6         2         F,A,RO
Throwing Axe        1 - 6         1         F,A,MO,RO
Throwing Dagger 

 1 - 4         1         F,A,MO,RO
Throwing Hammer     1 - 6         1         F,P
••Throwing Star     1 - 6         1         F,MO

••These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1-4  each for a total of 2-8.

Table 10.0

 Turning Probability for Priests and Crusaders

Actually, this is more of a formula than a table.  This applies to any creature that is an Undead, Demon, Daemon or Devil.

Chance = 10%+10% X Skill Level of Character-5% X Monster Toughness.

This chance applies to each and every creature involved in the battle.  If the character is successful, the creature will be destroyed.  If the character does a particularly good job at turning, the creature will not be destroyed, but actually TURNED.  This means the creature will change allegiance, and will now fight on behalf of the Priest or Crusader, instead of against them.

                                                         Toughness of Monster
•Skill Level of Priest
  1

2

3

4

5

6

7

8

9

10
-----------------------------------------------------------------------
  1 ................... 15

10

5

  0

  0

  0    0    0    0    0
  2 ................... 25

20

15

10
 
 5

 0    0    0    0    0
  3 ................... 35

30

25

20

15

10    5    0    0    0
  4 ................... 45

40

35

30

25

20   15

10    5    0
  5 ................... 55

50

45

40

35

30   25   20

15   10
  6 ................... 65

60

55

50

45

40   35

30   25   20
  7 ....................75

70
  65

 60

 55

50   45

40   35

30
  8 ................... 75

75
  75

 70

 65

60   55

50   45

40
  9 ....................75

75
  75

 75

 75

70   65

60   55

50
 10 ....................75

75
  75

 75

 75

75   75

70   65

60
 11 ....................75

75

75
  75

 75

75   75

75   75

70
 12 ....................75
 
75

75
  75

75
  75   75

75   75

75

By now you get the pattern, so impress us with your mathematical skills and figure the rest out, I'm tired of typing.

• Crusaders gain the ability to TURN when they reach the 4th skill level.  They TURN as a Priest 3 skill levels below their own, so a 4th skill level Crusader turns as a 1st skill level Priest, an 8th skill level Crusader turns as a 5th skill level Priest etc...